SS3D
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Implement new movement animations
Outdated. Please message mention me on Discord @Probably Not for up-to-date animations.
Included is
- the default idle pose (No idle animation Yet
- Walk from idle and back to idle
- Walk forwards/sideways/backwards/diagonal/backwards diagonal
- Run forwards/sideways/diagonal
How will this work with the control scheme? Right now we only know that we need idle, walk, and run and only in the forwards direction. Are the walk and transition animations synced so we can easily interpolate between them?
You animations are all named "Take 001", making them hard to distinguish. They can be renamed in Unity though, so it's not a big deal
The walk and run animations do not blend well
Animations that still need to be implemented for this are:
- turning
- walking sideways
- walking diagonally
- walking backwards
- from/back to idles
If you need help with this issue, talk to "Probably Not" on the Discord.