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Implement new movement animations

Open Dennis-Nesterenko opened this issue 5 years ago • 4 comments

Outdated. Please message mention me on Discord @Probably Not for up-to-date animations.

Included is

  • the default idle pose (No idle animation Yet
  • Walk from idle and back to idle
  • Walk forwards/sideways/backwards/diagonal/backwards diagonal
  • Run forwards/sideways/diagonal

Dennis-Nesterenko avatar Nov 04 '19 03:11 Dennis-Nesterenko

How will this work with the control scheme? Right now we only know that we need idle, walk, and run and only in the forwards direction. Are the walk and transition animations synced so we can easily interpolate between them?

Dyhr avatar Jan 16 '20 13:01 Dyhr

image You animations are all named "Take 001", making them hard to distinguish. They can be renamed in Unity though, so it's not a big deal

Dyhr avatar Jan 16 '20 14:01 Dyhr

The walk and run animations do not blend well

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Dyhr avatar Jan 16 '20 14:01 Dyhr

Animations that still need to be implemented for this are:

  • turning
  • walking sideways
  • walking diagonally
  • walking backwards
  • from/back to idles

If you need help with this issue, talk to "Probably Not" on the Discord.

cosmiccoincidence avatar May 28 '20 01:05 cosmiccoincidence