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Space Station 3D, another remake of SS13, but with an extra D.

Results 197 SS3D issues
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## Summary Creates a basic test script to confirm basic configuration of objects: - Serialized fields have been set. The purpose is to prevent NullReferenceExceptions caused by failing to initialize...

## Summary Adds ASMDEFs to the project for future uses. Adds a little base for the character customizer, but can be ignored.

## Current Behavior The ambiance track begins to play as soon as you load the map but before you join the round. ## Expected Behavior The player shouldn't hear any...

Type: Bug (Unconfirmed)

## Summary Updates the programming guidelines.

Type: Documentation

When you ragdoll inside an airlock's colliders then get up and move, the airlock stays open but should close after the player leaves the collider... https://streamable.com/uf1lej

Type: Bug (Unconfirmed)
Needs: Pictures/Videos
Needs: Review/Testing

## Summary as pointed out by @Em3rgencyLT , using assemblies will be beneficial for the project. Unity's doc about assemblies is pretty good : https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html The advantages are : -...

Needs: Discussion
Type: Feature
Needs: Documents/Design

### Summary Implement Seteron's asset data rework. Should maybe include a basic technical write-up in the wiki for future people to understand, still needs discussion. ### Goal AssetData is a...

High Priority
Type: Feature
Bounty
Status: In Progress
Needs: Documents/Design

## Summary Checking the profiler, I noticed that the FieldOfView script is now taking a good chunk of the computation time per frame, it's in light blue on the picture...

Type: Discussion
System: Lighting/FOV

### Summary Currently SS3D allows for hosts (i.e. combined server / clients) and clients. It does not allow for dedicated servers. This is leading to some inefficiencies, bugs and diminished...

System: Networking
System: Server/Lobby

### Summary [CmdRunInteraction](https://github.com/RE-SS3D/SS3D/blob/master/Assets/Engine/Interactions/InteractionHandler.cs#L99) executes an interaction on the server, validating the possibility of this interaction given a Ray. This is supposed to prevent interactions with components invisible to the player...

Type: Bug (Unconfirmed)
System: Networking
System: Interactions