SS3D
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Space Station 3D, another remake of SS13, but with an extra D.
## Summary Creates a basic test script to confirm basic configuration of objects: - Serialized fields have been set. The purpose is to prevent NullReferenceExceptions caused by failing to initialize...
## Summary Adds ASMDEFs to the project for future uses. Adds a little base for the character customizer, but can be ignored.
## Current Behavior The ambiance track begins to play as soon as you load the map but before you join the round. ## Expected Behavior The player shouldn't hear any...
When you ragdoll inside an airlock's colliders then get up and move, the airlock stays open but should close after the player leaves the collider... https://streamable.com/uf1lej
## Summary as pointed out by @Em3rgencyLT , using assemblies will be beneficial for the project. Unity's doc about assemblies is pretty good : https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html The advantages are : -...
### Summary Implement Seteron's asset data rework. Should maybe include a basic technical write-up in the wiki for future people to understand, still needs discussion. ### Goal AssetData is a...
## Summary Checking the profiler, I noticed that the FieldOfView script is now taking a good chunk of the computation time per frame, it's in light blue on the picture...
### Summary Currently SS3D allows for hosts (i.e. combined server / clients) and clients. It does not allow for dedicated servers. This is leading to some inefficiencies, bugs and diminished...
### Summary [CmdRunInteraction](https://github.com/RE-SS3D/SS3D/blob/master/Assets/Engine/Interactions/InteractionHandler.cs#L99) executes an interaction on the server, validating the possibility of this interaction given a Ray. This is supposed to prevent interactions with components invisible to the player...