NorthstarLauncher
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Launcher used to modify Titanfall 2 to allow mods to be loaded
Servers should use the `NSDisconnectPlayer` script function instead. (clients can just ignore the `disconnect` command, it's more a suggestion) Closes #553
Related to https://github.com/R2NorthstarTools/FlightCore/issues/793 > Basically some crashes in Northstar like audio system related ones are caused by the same audio file being overwritten twice. > > Similar if two or...
Fixed an issue where a northstar dll wouldn't be loaded if the profile containing it had non-ascii characters in it's name. I also removed an unnecessary scope and instead of...
Update build instructions to mention explicit build dir instead of putting build dir inside main source tree See also - https://github.com/R2Northstar/NorthstarLauncher/pull/594#issuecomment-1866871901 Supersedes #594
Reverts #650 which was done due to builds failing due to https://github.com/madler/zlib/commit/2e3d86c4e12c4c23db4229eea7d0c1cd4571273e
Updates the launcher code to deal with adjusted verified mods JSON structure defined in - https://github.com/R2Northstar/VerifiedMods/pull/23 ### Testing: To test, run Northstar with: ``` .\NorthstarLauncher.exe -customverifiedurl=https://raw.githubusercontent.com/R2Northstar/VerifiedMods/f48c43b980490fd80761d967866e16cfd0c793ab/verified-mods.json ``` and join any...
Merges the wsock and launcher directories together. Full changes: - separated code that was common to loader.cpp - fail conditions were moved into relevant functions - put common code into...
For some reason Titanfall2 (and to that end Northstar) won't run if less than 3 cores/threads are available. This is annoying especially when trying to run the game on lower...
Instead of just RequiredOnClient mods and mods that have pdiff (lol) Just a QOL thing really
related to #508 followed up by #512 `run_northstar.txt` is a relic of times gone by and is no longer needed.