Question2
Question2
Hey, thanks for replying. I had the latest patches installed, which seems to be 1.0.0.4 when i right click winbr.exe and check the details tab. I cant recall the exact...
Doesnt the 0.4 version have more bug fixes than the 0.3 version at least? I will let you know if i can get the error message to happen again.
I checked windows event viewer and it still has the error logs for the crashes : Faulting application name: WINBR.EXE, version: 1.0.0.4, time stamp: 0x348dd6ed Faulting module name: WINBR.EXE, version:...
@minexew @juanitogan Im guessing that rebuilding the game even with the source code would be next to impossible? That you cant just run it through a compiler and have it...
@juanitogan : You wouldnt need to build it to get it to work on windows since the windows version runs on win10 anyway. I was thinking more along the lines...
Lets say i wanted to try compiling the source code. What propgram/settings do i need to do that? Any ideas? Ive never used a c++ compiler before. Theres a make.log...
Spoke too soon, i just got it to crash during an adventure again. Faulting application name: WINBR.EXE, version: 1.0.0.4, time stamp: 0x348dd6ed Faulting module name: WINBR.EXE, version: 1.0.0.4, time stamp:...
@juanitogan : Just wondering if any progress was made on this? Tried using the large address aware fix on WINBR.exe but sadly that didnt make a difference...
@juanitogan : Im looking at the dxwrapper thing and im confused as to how it works. The documentation seems to be missing a lot of information. First of all, how...
@juanitogan : I tried using dxwrapper and there was some improvement, while i still got the exception error in adventures, the game didnt crash straight away. But the graphics of...