Leonardo Vasques
Leonardo Vasques
I've tried to link this to the issue but I failed, sorry! If accepted I will manually close the issue! Thank you
> Hey @Quenix, thanks for the PR! Looks like it's on the right path. > > How about instead of keeping a hard-coded list of languages, we check if the...
Thank you for the quick reply on this! That would definitely fix our issue!
> Going to mark this as a bug since it looks like this probably something we could fix pretty trivially by rounding to the nearest `1 / 2^x`, and I...
> > About this fix you mentioned, do you have an estimate when you are pushing it? > > Yep, was just now working on the fix :) > >...
Hey, @filiptibell ! I did this repo to replicate step-by-step how we are doing things in a simplified way. Check the latest commit in here: https://github.com/Quenix/lune-workflow-example Steps: - I created...
> Just for the sake of clarity, does the changed value happen if you use a binary file as the first one (i.e. the one you pull from `main` and...
Hey, guys! How is it going? Do you think a possible workaround would be me doing this float rounding during serialization?
We wanted to have it as readable XML so this is why I am using like this: ```lua local file = roblox.serializeModel({ child }, true) fs.writeDir(`{fullPath}`) fs.writeFile(`{fullPath}/{child.Name}.rbxm`, file) ``` On...
Gotcha! I tried modifying it as you asked. Pulled data from `main` again to "reset" repo to original: https://github.com/Quenix/lune-workflow-example/commit/db7e8b835f484ac29865ee5938d9dbfcb50f8eb1 Updated the `sync` process to use XML with parameter true in...