Quandalf
Quandalf
Okay - I dug a little into the source files and grouping seems to be different than how it was described to me originally. In src/ai/default/ca_move_to_targets.cpp is the logic that...
If somebody wants to test this on a large map - use a pattern of offensive and defensive grouping attached to the ToD cycle. I.e. for a 6-phased cycle assign...
>1 should describe how to get suitable scenario. Here's how I made my scenarios: New scenario - non-standard map size - place terrain, keeps, castles, villages and side starting positions,...