Jesse

Results 66 comments of Jesse

> https://mesonbuild.com/Dependencies.html#building-dependencies-as-subprojects That's a great fit to fix #137. Yeah definitely, I'm thinking this is going to solve the issue of per platform building once and for all, _especially_ if...

@z33ky I just saw this when updating. It seems eclipse has integrated Meson support, or at least the starts to it. If you've got time, I'm 110% happy for you...

Yeah this is what I was thinking. I'll give it a crack in a separate branch. Hopefully we can get a scene manager and two scenes (logos/video) up in the...

Very true, it probably is better to run SDL considering there is a lot more support for it, though we're probably only going to be using it for GL, events...

> SDL wasn't around when Quake 1 & 2 were released ;) I must've misread this somewhere then haha, or perhaps I saw some port (perhaps toaruos, I think Kevin...

> We can add this as a build-option toggle. How do you mean? > Generally I like allowing a diverse setup. Especially allowing and at least half-heartedly supporting using system-installed...

> We add an option to our build-system, e.g. like our current ASSERTION_BEHAVIOR variable we can have one USE_SYSTEM_LIBRARIES. We could even get fine-grained have have a USE_SYSTEM_$LIB for each...

> Regarding __attribute__((packed)), have you tried -mno-ms-bitfields? Ahh, I forgot about that switch. That seems to fix it on Windows. There are some reports however that it's still a bug...

Whoops, must've linked the wrong one. I'll get on that ASAP.

Sounds good to me, it'll probably help us find and debug any weird arc issues (if we encounter any more of them, considering we've hit a few I imagine there...