Jesse

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> Hello everybody. Where I can found any information about reversed file formats? Hi, Some info on the formats can be found on the XenTax wiki. Texture stuff can be...

Hi @natopwns , not exactly, however I'm currently working on reverse engineering some of the SILENT HILL 2 formats and documenting them properly in my spare time before actually undertaking...

Hi lads, @captswing sorry for the late reply mate, I've just started back at uni so I haven't had too much free time. As @z33ky said, the SH2 textures are...

Yeah sure thing, that sounds good. I'm probably best at working on some of the formats, as my game logic programming is pretty awful (my statemanager design I usually use...

Oh, and in case you didn't know, there's a site for us I made [here](https://palm-studios.github.io/sh3-redux/) (home page is one up). I've made it so every time or every other time...

Sure thing, did you want to make the file? You seem much more competent at design and splitting things up than I am haha. If it was up to me...

> Sure. I'll give it a go when I'm home (in a few hours..). That reminds me, what timezone are you in? It'd be good to sync this stuff up...

> Actually it might be nicer to just refer to the issue tracker and make all TODO items an issue. This allows for easier discussion and people can subscribe to...

> I've chosen CMake because afaik it either has support or is supported by the most IDEs. It's not necessarily as good as a "true native" project file, but probably...

> Meson does that too and I thought CMake as well. This I didn't know (with regards to cmake). > I am not vehemently opposed to using globs for that...