Qowy
Qowy
I tested "my" offending game (Trüberbrook) and all seems fine there. (Thanks for the fix by the way) Which menu do you mean? Steam -> right cursor? Can you link...
I would guess, that before this change is was mapped to u0027, and now it stays as u2019 (which seems to be correct according to the unicode standard) The question...
Could it be a path issue? Like steam is trying to find the controller config for a game with u2019 but the file is saved with u0027 in the file...
It's not what I want it's how it is already implemented. aspModifier is 0 by default (of the character not the effect) which fails the type check Have you looked...
Go on nothing to see here :) You are right this is working correctly with default foundry code. Which is weird because i was trying to get it to work...
https://github.com/Plushtoast/dsa5-foundryVTT/pull/842 seems to be working. Just wondering if there might be any Edge Cases
Added a small fix to the PR that prevents costs from going below 1 (otherwise would be 0.5 at times) `Kosten für das Aufrechterhalten eines Zauberspruchs pro (beim Zauberspruch festgelegten)...
Ich merke auch gerade, es gibt hier noch ein anderes Problem. Durch die Rüstungswertänderung bei Beschädigung wird auch die ausgerechnete Gesamtbelastung der Rüstung geringer, dass ist ja gerade nicht der...
Ok 3. Versuch, bis jetzt denke ich der Beste in armorzone.js ersetze ich renderArmorZones hiermit: ``` static renderArmorZones(elem, html, data) { const type = elem.object.type if (type == "character" ||...