乔连鹏

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这个确实不正确,我是用的content size fitter

解决该问题的方法,替换代码为下: //新增摄像机模式的位置判断 if (_key.canvas != null) { if (_key.canvas.renderMode != RenderMode.ScreenSpaceOverlay) { Vector3 _scale = _key.canvas.transform.localScale; _disPos = _textPos - _spritePos; _disPos = new Vector3(_disPos.x / _scale.x, _disPos.y / _scale.y,...