Qainguin
Qainguin
> Did you decompile the game? From my understanding, this is mostly reading the files from the game ROM and making them readable to the WebGL API in JavaScript.
Also please disregard the first four commits, they failed in a lot of ways. I needed to make this ColorDB first before making themes so I figured why not make...
With that, I think another one of the biggest problems is how themes are set up. Currently, it's just one big function that updates everything but I would like to...
Actually, I could do something with having the one base color and then an "Advanced Options" setting that gives you finer control.
> Does it matter? If your concern is performance, the setup isn't expensive, it's the merging. Maybe I'm wrong, but I'd need to see benchmarks proving it. When I tested...
I'm going to close this for now because of merge conflicts, this idea will be added as a proposal in issues.
Thanks! Should I mark as ready to merge or wait?
Alright, I moved the signal to Indications and I made it invisible on web as it is not supported yet. It should now be ready to merge.
I would suggest just adding a timeout for loading an SVG for now so that people can still use the software. This can be removed once optimization is good enough.
> Is this referring to big SVGs, or some non-svg file with an erroneous SVG extension? Also, is there a crash, eternal freeze, or will it load if you wait...