Pyrofab

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Apologies, RAM issues are in the vast majority of cases a problem that only the user can fix, so we judged this one a bit hastily. That said, do you...

This is not how you're going to help us chief. Please at least give us informations about your minecraft version, the version of illuminations, the modloader you use, what other...

I think one possibility would be to add commented out dependencies on every existing API module. That way, enabling modules just takes a few keystrokes, and discoverability stays high.

This would definitely be useful for any library, not just Fabric API.

I think we shouldn't limit this API to fake mods. There are several use cases in which provided mods should have full capabilities, actual fake mods are merely a special...

I think we would have to load mods in several passes, using native services is begging for classloading issues.

But then that removes quite a bit of flexibility for those mod providers (eg. no conditional mod loading)

My comment was regarding a provided mod that has the id of a real mod, but with the latter not being present. In that case, there is a decent chance...

The player render cancels itself and renders the entity instead, so yes and no ? It's a real entity that is being rendered.

Could you describe your use case ? There may be other ways to achieve what you want, but if you are looking for an entity unload event you can use...