Pyrdacor
Pyrdacor
I fixed this now in the remake. It will be part of the upcoming release 1.8. I transfer this issue to the other repo so I can fix it for...
The current remake logic is now: The damage of ammunition is only added if a weapon is equipped which uses the ammunition type. This is only done for ammunition so...
There is another issue which is much less noticable. Many ammunition items grant MBW (magic weapon level). The slingdaggers add +3. So you could hurt the final boss with a...
I could fix it in Ambermoon Advanced but it is a bit complex. Basically each window has an update function which is called each few ticks until the window is...
Ah thanks. It's been a while since I had a look at the spreadsheet. Currently I only find bugs while testing stuff for the extension. I found this particular bug...
Fixing those bugs is relatively easy nowadays since I have the full ASM. So in theory I can also add code in-between etc. The only caveat is, that I commented...
Map 436, Text 005.
I guess the only ones which might be old enough and might appear in Amberstar are Tar, Lebab, Dönner, Kire or Dorina. I also noticed that. At least for Grandpa...
I will have a closer look at it soon. Regarding the configuration. Yes you can change the start mode in the ambermoon.cfg which should be located in the Ambermoon.net project...
Btw the character creator uses the same shader as the main menu (TextureShader) so I guess it is not a shader issue. However there is a layering concept where you...