Pyrdacor
Pyrdacor
Some sign of life. This project will continue but my focus lies on my Ambermoon rework at the moment.
@tlongstretch Hey good to hear from you again. Nice to see that you still work on this too. Yeah sure check out my AI logic. You can steal ideas if...
> * there is an original game "bug" where stonecutters cannot access a pile of stones that is up-left of a building. I am factoring this when counting stones because...
> * it seems your AI is only creating a single lumberjack in the early game? This is a huge bottleneck on low resource starts! I am building two initially,...
About personalities. I added them. And also "attacks food buildings" is implemented. I have some enums for preferred AttackTargets like "FoodProduction", "LowMilitary", etc and TargetPlayers like "Weakest" or "Random". Each...
Glad to hear that your AI made good progress. I will have a look into it but at the moment I focus on another project of mine. Thanks for sharing...
Thanks for that.
Your help is really appreciated. Did you also try to update the Silk.NET dependencies? Maybe they improved this too already.
Oh ok I misread your answer. Thought of libsdl.so or something like that and related it to Silk. If it's about bassmidi then you are right. It shouldn't be Silk...
Thank you for all your reportings. At the moment my time is very limited and I work on several other projects, but I will have a look at it when...