Results 373 comments of Pyrdacor

Tbh I didn't know it adds to attack. Did you find this in the code?

Ok i'll add this to the rework and docu. ;)

This was possible in previous versions. You could use 4:3, 16:9 and 16:10. But I found that it looked bad when it wasn't 16:10. When I have some time I...

This looks a bit like a bug in the original which happens to work by luck. It seems like the player is moved after unlocking the door in the original....

I think I reopen this. It isn't obvious that you have to move on it. I got a report that someone couldn't enter the room. I think to avoid confusion...

The door also has a bug. It uses the wrong door index (0) on the first map version (the map has two versions). Unlocking a door in thieves' guild will...

Here on my GitHub page. Download the tools zip. The easiest way is to use the tool AmbermoonTextImport. Windows: `AmbermoonTextImport.exe -e . 2Map_texts.amb Output\Folder\Path` Linux: `./AmbermoonTextImport -e . 2Map_texts.amb ./output/folder/path`...

Those tools won't run on AmigaOS. You will need to download the NET6 Runtime to be able to run it.

JH is also used in some container formats like AMNC or AMNP. The savegames use JH as well. And I think stuff like the dictionary etc.