Pyrdacor
Pyrdacor
> > The sub-file should be 018.amb (sub-files are counted starting at 1). > > I am using the Amiga Ambermoon tools by Metallic. They label the files in HEX...
> > If you don't know in which file a bug may be located, feel free to ask. I am very familiar to the internal data structures and their relations...
Did you try the text importer?
What do you mean by ASCII representation of dungeon levels?
Sorry I misread your comment. Of course I know what you mean. But wall and objects indices can be greater than 100. We will ran out of printable characters quickly....
You are right. The two files are identical in german. In english the translation is a bit different for 3 of the 5 texts. They were translated separately but the...
In theory you can just open the solution, select the project Ambermoon.net as the start project, compile and run. But this way you lack the builtin game data. You can...
@TheYoctoJester I added compile instructions in Compile.md in the root dir of the solution. I can only speak for Windows and Visual Studio here.
Have a look at Configuration.cs. There the executable path is built. For Windows I consider things like Debug and Release folder and use the folder with the csproj file instead...
https://github.com/Pyrdacor/Ambermoon.net/blob/9d9698a25f73261f496cae9fb1a74aa326447c2b/Ambermoon.net/Configuration.cs#L194