Purplemandown
Purplemandown
We'll get there. Its just so I can worry about one part at a time. The first part is getting the game to recognize variables rather than hard coded numbers...
Ok, I did misread that. I still disagree, but mostly because it's a pedantic distinction anyhow. I can imagine a number of issues with the other way of doing it...
New commit: So, this is the shop limiting framework. What it doesn't do: -Give a GUI indication. Debugging this took longer than I wanted it to. I'll do it over...
This commit is just refactoring as per @rayrobdod 's suggestion. It isn't weapon groups yet, I'll get that done either this week or weekend, if not done already.
Well, given that this wasn't merged (no opinion as to whether or not that's the right call, I could see it going either way), I did some more on it....
Multiple weapon classes was something I hadnt thought of. Thatll be pretty easy-I can do it tonight or tomorrow night. The loading teams is something else I hadnt thought of. ...
Oh, this got done? Nice! Thanks for taking care of it, ive been really busy at work and with getting ready to move these past few weeks. -------- Original message...
How long this is going to take is likely going to depend on how the server code is set up (And I'm not sure on that myself), but I can...
Turns out only collaborators can be assigned to things: https://help.github.com/articles/inviting-collaborators-to-a-personal-repository/
Yes. A lot of this needs a framework to work though, which I am working on. (I figured out a way to do the shop limits a few minutes ago,...