PsyCommando
PsyCommando
Alright, I'll try to get that into the next version. It'll take a while though. I've been mostly focusing on the script editor, and now I'm aiming to restructure/modularize the...
I might just drop that. Its probably not going to be much use to anyone really. And people seem to prefer using sprite sheets for importing sprites.
Remove data that should be computed on the fly from the XML files outputed while unpacking a sprite!
Only the image resolution is left, and once the way resolution is stored in WAN sprite is better understood it will go away as well !
Remove data that should be computed on the fly from the XML files outputed while unpacking a sprite!
A tradeoff was made with the image resolution. If a mismatch between the meta-frame and its corresponding image is detected, the meta-frame will be automatically fixed by the application. However,...
Can you clarify what kind of export you did? Just midis, or midi+soundfonts? Because the template XML is used only for straight midi export.
Happy new year! And thanks for clearing that up! I'll have to look into that. I'm thinking of rewriting the thing from scratch at this point, though. Its been a...
Hi! Sorry for the delay with the reply. ^^; What do you mean 999 BGM files? Because, there's at most 202 tracks for PMD:EoS. Not 999. First, you did use...
Oh.. Sorry, I didn't realize.. ^^; That's really interesting.. I wonder what this game does differently than the others.. It might have to do with the game using separate files...
Thanks! You're right its pretty obvious XD I think it might be the way I tried to interpret the LFO parameter by default. I attempted to handle some LFO parameters...
Good! And, I tried on the HCS forums, and I got some help with a few things. But it seems the others weren't that sure either. Some offered help, but...