Niklas Widmann
Niklas Widmann
Request to add an Event that is called when a player tries to equip a bauble. That way mods like (re)skillable/gamestages are able to prohibit them.
I keep getting this error when trying to start the bot on the latest version. I'm using python 3.6.8 as mentioned in the README ``` BACKING UP SETTINGS Traceback (most...
- Additional cli parameter `--namespace` - Optional constructor parameter for `Minecraft` - Allows different namespaces than `minecraft:`, allowing support for mods
Hi, this is a bit of a weird request and I totally understand if you don't feel like doing it. I am trying to develop a mod, which would allow...
### Environment - Operating System: Windows_NT - Node Version: v18.13.0 - Nuxt Version: 3.4.3 - Nitro Version: 2.3.3 - Package Manager: [email protected] - Builder: vite - User Config: modules, postcss,...
this PR solved a few tiny things regarding sorting on a server: - the `sortType` was not being read correctly from the `ServerPlayer` nbt data (using wrong key) - category...
When using together with the sonarqube plugin, a `ClassCastException` is thrown: ```java Caused by: java.lang.ClassCastException: class org.codehaus.groovy.runtime.GStringImpl cannot be cast to class java.lang.String (org.codehaus.groovy.runtime.GStringImpl is in unnamed module of loader...
**Feature Description:** As far as I could see, there is no config option or method to increase (or decrease) the biome blend amount. It would be great to be able...
### Description For mixing recipes, the basin calculates the crafting remainders not using the consumed items (like it does for crafting recipes), but using all the items in the basin....
Hello, this could go either ways, depending on if this is intended behavior or not, but it feels to me like a bug. Due to the implementation of the `MultiPlayerGameModeMixin`,...