Niklas Widmann

Results 103 comments of Niklas Widmann

[Something like this](https://github.com/Darkhax/CurseForgeGradle/pull/31)

I cannot recreate this with only slice & dice and a minimal set of mods. For me (which is also the expected behaviour), tools held in offhand are ignored when...

Thank you very much, that makes sense. Looks like it's the Halloween effects that do no longer work due to refactoring that has happened since. Did not notice this was...

I think I would like to leave the option in the client config, so I will need to move it around a bit differently. Looks like the gradle is in...

Should be fixed for now anyway since halloween is over and the config logic is no longer triggered, so I can take my time with it I just realized

Does this also happen to you when you bonemeal a grass block manually?

can you send me the seed & coordinates of the world in the screenshot? Since it's somehow caused by a structure, that might be relevant

Are you processing on the basin, belt or depot?

Thanks for testing it, yes I have to admit I never tested anything with secondary outputs, since most recipes have only one. Will be fixed in the next release but...

Having it extend the `BasinRecipe` again, like it did on 1.20 would require #9070 to be merged, yes. I think I will wait with this for now and see if...