Pspritechologist

Results 8 issues of Pspritechologist

Passing a typed `Array` from Godot and attempting to convert it to a `VariantArray` currently panics (in a very unclear manner). This is unintuitive and unhelpful behavior, and makes dealing...

feature
c: core

Although the `concat!` macro seems to work fine on char literals (`concat!('h', 'e', 'l', 'l', 'o')`), it won't seem to accept a const char. Example: ```rs use constcat::concat; const MARK:...

feature

Obtaining and calling a Callable from `SiMut::base_mut` causes a panic if done during the `call` callback on a `ScriptInstance`. Below are the files used to replicate this issue. The actual...

bug
c: engine

# Description Implements the 'Scribe' functionality as per ODJ's request. Allows reporting text recorded in specific paper-like Entities to a Discord relay with specific formatting so Cataloguers can have their...

Changes: C#
Changes: Localization
Changes: YML

# Description SpriteComponent, *as far as I'm aware*, does not have and has never had a 'whitelist' field. In spite of this, this chunk of YAML has existed since this...

Changes: YML

The Scribe system as requested by @OldDanceJacket. WIP with any additional functionality as requested by ODJ.

Changes: C#
Changes: Localization
Changes: YML

Usages of a Slice pattern generate the type name incorrectly, in my use generating as `Slice(Mut)?byte` when the actual type is `Slice(Mut)?U8`. It seems to be due to a disagreement...

A Lua error can contain any Lua value, bubbling up the stack to the nearest native function (or `pcall`). The following Lua code for instance uses an error to call...