Psithief
Psithief
Yes. I'll fix that.
This was not an oversight, this was designed as such so the All Tokens button never did "nothing" if there was at least one token associated with the card. This...
The context of the discussion is missing that the All Tokens context menu item is not always viewed by the user. The user can activate the command with a keyboard...
> If a card has only one token relation that is not set to exclude, but has one or more that is, it should not have an All Tokens button...
 Yeah, this layout where the default token doesn't have the shortcut was added after the first iteration, so I don't know why it's like that.
As pertaining to this discussion, I'm loathe to let the shortcut do nothing instead of something, **unless** there's some sort of instant feedback to the user that the command (activated...
**Suggestion:** Instead of silently failing if no default token can be determined, instead the create shortcut key pops up a context-menu containing just the token creation options for the card...
Please don't, database issues (this issue) and UI issues should remain separate. This issue could be renamed though.
The issue probably lies in RetroArch, as the behaviour is similar on every PSX core tested.
See also?: https://github.com/libretro/RetroArch/issues/12436