Prox

Results 29 issues of Prox

`setDynamicPedShadowsEnabled(bool)` `isDynamicPedShadowsEnabled()` `resetDynamicPedShadows()` #2777

`killPedTask(ped, string taskType, int taskNumber, [bool gracefully = true])` issue related #3806 exmaple kill jump task ```lua function playerPressedKey(button, press) local moveState = getPedMoveState( localPlayer ) if(moveState=="jump") then killPedTask(localPlayer, "primary",...

### Is your feature request related to a problem? Please describe. createPickup new arg for col shape and model size size ### Describe the solution you'd like add new arg...

enhancement

### Is your feature request related to a problem? Please describe. functions already exist ```c++ bool CClientPed::KillTask(int iTaskPriority, bool bGracefully) bool CClientPed::KillTaskSecondary(int iTaskPriority, bool bGracefully) ``` ### Describe the solution...

enhancement

closing #3215 added `removeVehicleSirens()` and `addVehicleSirens() ` test with client script ```lua local vehicle = getPedOccupiedVehicle(localPlayer) local result = addVehicleSirens(vehicle, 2, 3,false,true,true,false) setVehicleSirens(vehicle, 1, -0.3, 0, 0.8, 0, 0, 255,...

enhancement

part of #3703 help with #2726

enhancement

### Is your feature request related to a problem? Please describe. within game settings binds tab it's has no support for automatic mapping for controller buttons, u have to manual...

enhancement

### Is your feature request related to a problem? Please describe. isElementInWater does not support objects ### Describe the solution you'd like it should work as vehicles api since objects...

enhancement

### Describe the bug doing code below will throw error for arg 5 expect vector get none ### Steps to reproduce `createBuilding ( 3534, -2412.30884, -601.68127, 132.56250)` or `createBuilding (...

bug