PrototypeESBU
PrototypeESBU
Currently, setting no damage on a weapon causes it not to be visible on the abilities tab.
Refactor and expand functions around attacks and checks to enabled easier changes and more useful for automation macros. Changes will allow for: - Bonuses and advantages on all roll types....
1. To data model add `system.renown` {int} initial = 0 2. Add renown to character sheet beside languages on the details tab 3. Update Character generator to set renown =...
Implement a light template called Candle. Same settings as torch, but with a 5 foot light radius.
With the new changes to rolls in v4.0.0, it's now easy to get more specific about healing vs damage from rolls. - Add text fields to spells for `.damage` and...
The menu for pre-existing Active Effects needs to be updated to the new AE model introduced in v4. Because of the simplification of the new system, it's likely that the...
v4.0.0 introduces a new was of applying Active Effects bonuses and new validation rules for active effects. Migrations should be setup for all known pre-existing AEs to ensure a smooth...
1. HUD does not show up with the following error  2. Token fails to delete when picking up torch
In the new Cursed Scroll Zines, Wizards have additional spell choices based on their alignment. We need a new field and a filter on getting spells from the compendiums that...
Having light sources as a dedicated data type allows for: - More logic related to operation of light source to be put into the data model. - The lamp to...