osrm-backend
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Open Source Routing Machine - C++ backend
Path unpacking takes up a considerable amount of the query time for MLD (and CH actually). A simple technique to mitigate this is to create an unpacking cache. Generally this...
Fixes #6954 # Issue Building shared libraries on macOS fails, because there is no `target_link_libraries` call for osrm_guidance to tell it what external and internal libraries to link against. This...
# Issue The OSRM build errors when attempting to build with `-DBUILD_SHARED_LIBS=on` on macOS. Specifically, there are undefined symbols when linking libosrm_guidance. We get this error: Undefined symbol error [...
Description: I am interested in using the OSRM API's table method to calculate distance or time matrices. Currently, I need to exclude specific areas defined by polygons from these calculations....
`➜ build git:(master) ✗ cmake --build . [ 0%] Building CXX object CMakeFiles/UTIL.dir/src/util/assert.cpp.o [ 0%] Building CXX object CMakeFiles/UTIL.dir/src/util/conditional_restrictions.cpp.o [ 0%] Building CXX object CMakeFiles/UTIL.dir/src/util/coordinate.cpp.o [ 4%] Building CXX object...
Hey we are running the docker image on linux ( i dont know the distro ), but i tried this on my mac as well, both the osrm-routed and the...
Hi! As it stands now, OSRM is backend only, with direct bindings available in C/Node, while other can interact using the REST interface. This is very versatile and will match...
Because the fragmentation experienced in my other bug report : https://github.com/Project-OSRM/osrm-backend/issues/6942 ; I wanted to try out the NodeJS binding, on windows 10, on a bigger scale than a single...
Road not routable for default bicycle.lua profile, how to adapt lua profile to allow routing here ?
I'm seeing that the following road doesn't allow routing with the bicycle.lua profile: https://www.openstreetmap.org/way/23012499 I'm guessing it's related to the "bicycle:conditional" tag ? How can I adapt the lua profile...
I spent some hours in profiler and noticed that we waste a lot of time for allocations in QueryHeap: - in std::unordered_map in UnorderedMapStorage - it is quite obvious it...