Tomasz Piowczyk

Results 3 comments of Tomasz Piowczyk

Hello, since I don't use Unity anymore and can't find exact platform values to put in the json file, feel free to make pull request with changes to https://github.com/Prastiwar/UnitySerializedDictionary/blob/master/Editor/Unity.SerializedDictionary.Editor.asmdef and...

The properties for the scriptable object should be verified at this function call (Keys, Values) if it's properly serialized by unity. I'm not familiar with scriptable object serialization but at...

If we are about disposing arrays, let's dispose NativeArrays in[ HumanNavigationSystem](https://github.com/DeadlyApps/Unity-ECS-ZombieSimulator/blob/master/Assets/GameCode/HumanNavigationSystem.cs), too ```cs protected override void OnDestroyManager() { base.OnDestroyManager(); randomFloats.Dispose(); randomFloats2.Dispose(); } ```