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There was concerts about how this PR lead forward to d2k starport, so lets me adress it here: - Creating new BulkProductionQueue looks pretty strait forward, with new Order type...

My coding skill is beyond that. Do you wanna takeover?

@pchote How should new projectile look like? I guess we dont need tailPos and Render would be different, but everything else is just copy/paste from Areabeam.

> When target type is actor, then spread damage isn't applied. SpreadDamageWarhead override isn't applied, instead the code is handled by its child DamageWarhead You wanna put this in projectile...

I rebase on my local branch, but when I try to pull it on github I get this error: ![Screenshot (243)](https://github.com/OpenRA/OpenRA/assets/100044015/93ee8dac-e2f8-4bf5-8fc2-81f814f732f5) I also cant Squash rebase commits: ![Screenshot (245)](https://github.com/OpenRA/OpenRA/assets/100044015/c4937644-51c6-45a6-b3c1-061bd2adc8a3) Can...

Updated according to your suggestions. NewTiles.shp renamed to custompassagetiles.shp

This feature is here -/+ year and a half. Its part of Enhanced maps and other map mods inherit it to. The reason why engi didnt dissapier is because of...

> I'm not sure how to feel about this feature. It's very hidden away so likely only spreadable by mouth to mouth. It also feels unpolished, should tooltips be in...

This feature should act same as for example bridges in RA. You dont wanna autotarget brige, you wanna past thru it or stay there or destroy it only when situation...

Rebased. Worm cementery map: - custom tiles converted from r8 - r16 - add description to engineer, that he can repair destroyed cliffs - changed destroyed cliffs into repaired state,...