Poobslag

Results 78 comments of Poobslag

I used the `git diff` command to generate that output.

I have worked around the problem with the following patch. This patch breaks encapsulation, but presumably you want to do something similar in a nicer way ```diff diff --git a/project/addons/gut/gut_plugin.gd...

I encountered the same problem; I am using an `Array` and the following call fails on HashLink with a 'missing argument' error: ``` var randomChats:Array // ... randomChats[i].indexOf(str) ``` I...

> Pretty sure that would be a net performance loss. Faster reading at the expense of slower rendering. That is a reasonable prediction and I don't know enough about Canvas2D...

I have workaround this bug in my game by amending FlxTypeText to include the following code: ```diff - FlxG.random.getObject(sounds).play(!finishSounds); + var sound:FlxSound = FlxG.random.getObject(sounds); + #if flash + sound.play(!finishSounds); +...

Kenney's UI pack: https://kenney.nl/assets/ui-pack Instant better UI with Godot 4's Theme Editor: https://www.youtube.com/watch?v=jIk-OG5hG3k (Godot 4)

After exploring different options for the UI, I think rounded rectangles using "StyleBoxFlat" is the best approach. I tried implementing textured buttons with "StyleBoxTexture". However, Godot 3.x does not support...

![image](https://github.com/Poobslag/turbofat/assets/5902413/9f45ac79-d1c7-4c96-8912-4c8abf0c5db5) The built-in "StyleBoxFlat" approach is OK but still does not work if we want icons alongside text, which feels like something pretty basic we'd want. While Godot buttons do...

![image](https://github.com/user-attachments/assets/28002094-f542-47d3-90ec-3ec5e187ca9e) The UI now uses colorful buttons throughout the game.

I looked at a lot of my steam games to see what styles of cursor they use, and most of them (Assimilate, Balatro, Bread And Fred, Cook Serve Delicious 3,...