Poobslag
Poobslag
I used the `git diff` command to generate that output.
I have worked around the problem with the following patch. This patch breaks encapsulation, but presumably you want to do something similar in a nicer way ```diff diff --git a/project/addons/gut/gut_plugin.gd...
I encountered the same problem; I am using an `Array` and the following call fails on HashLink with a 'missing argument' error: ``` var randomChats:Array // ... randomChats[i].indexOf(str) ``` I...
> Pretty sure that would be a net performance loss. Faster reading at the expense of slower rendering. That is a reasonable prediction and I don't know enough about Canvas2D...
I have workaround this bug in my game by amending FlxTypeText to include the following code: ```diff - FlxG.random.getObject(sounds).play(!finishSounds); + var sound:FlxSound = FlxG.random.getObject(sounds); + #if flash + sound.play(!finishSounds); +...
Kenney's UI pack: https://kenney.nl/assets/ui-pack Instant better UI with Godot 4's Theme Editor: https://www.youtube.com/watch?v=jIk-OG5hG3k (Godot 4)
After exploring different options for the UI, I think rounded rectangles using "StyleBoxFlat" is the best approach. I tried implementing textured buttons with "StyleBoxTexture". However, Godot 3.x does not support...
 The built-in "StyleBoxFlat" approach is OK but still does not work if we want icons alongside text, which feels like something pretty basic we'd want. While Godot buttons do...
 The UI now uses colorful buttons throughout the game.
I looked at a lot of my steam games to see what styles of cursor they use, and most of them (Assimilate, Balatro, Bread And Fred, Cook Serve Delicious 3,...