PonchoBob

Results 6 comments of PonchoBob

Hello, and thank you very much for your fast reply. I didn't know about this GLFW define. According to my second question... I had a closer look at glfwGetProcAddress and...

Hello, the problem seems to be that the call of `globjects::VertexArray::create()` ends in `glGenVertexArrays` instead of `glCreateVertexArrays.` I've already set globjects's VertexArray to use the DirectStateAccess extensions. How do you...

It seems, that VertexArray::create ignores the DSA settings `VertexArrayObjectResource::VertexArrayObjectResource() : IDResource(createObject(glGenVertexArrays)) { }` kind regards, Edit: seems to be a problem with the nvidia driver, but a dsa implementation would...

Sorry, next post. I had a look at the specifications to direct_state_access_arb and direct_state_access_ext. > Core DSA and EXT_DSA take different approaches to resolving this problem. In EXT_DSA, all of...

Hello, thank you for your comment. I'm a big fan of this library. I've implemented a strategy for the vertex arrays so far for testing. But you should consider to...

> Thanks for the in-depth analysis. I can confirm that for DSA, the `glCreate*` functions should get used and that within globjects, this implementation path is missing. > Problably we...