Polytonic
Polytonic
Hmm. I just ran this locally with a fresh clone on both my `Intel i7-4980HQ` and `NVIDIA GeForce GT 750M` and it output the correct image. What compiler are you...
Hmm. I haven't tried on VS2017. You could try removing the preprocessor guards around the Microsoft specific code in the header and forcing it on.
I won't have access to a Windows computer until the end of next week at the earliest, but please do keep me posted! I'm curious to see what the problem...
Also affects the `1.2.8` header. Will attempt to upgrade to `cl2.hpp` at some point in the future, pending OpenCL 2.0 support from Apple.
Hi there! To save me some time, can you share more about what debugging steps you've already tried?
>I want to add shader files. I copied the shader file to \Glitter\Glitter\Sources directory but during runtime the file cannot be found. I placed the file in \Glitter\Build\Glitter\Debug, yet the...
Mmm, I don't actually have an ARM device to test on. Probably unlikely that I remove what I have now, as they are somewhat sane defaults, but I can leave...
I don't have a Win11 compatible machine yet (stuck on a 6700K due to chip shortage) so unfortunately I can't help repro that just yet. If the window hints are...
Hiya! Sorry for the delayed response. Have you tried (re)generating your CMake project? Delete everything in the Build/ directory and try running cmake again.
Hm, you shouldn't be recompiling dependencies on code changes -- does your development environment or text editor fiddle with files on save? You'll have to link on each build, but...