Polymega
Polymega
It looks to be solid! What do you think? Since you're in this memory region, I have another question to ask: Is it possible to clear this text if the...
> "if interacted with something don't start the save process" but for doing that i have to make a bit research on disassembler. I believe this is already done/achieved by...
Thanks a ton, Machine Ambassador! Could I ask you to test out a theory? If 0932040 == 1 && 00932038 == 1 { Clear rendered Quick Save text } If...
> But i guess you want to reverse this, something like after cleared it should render again. Yeah, that's what I was going for! 😅
Defender is flagging it as a false positive again but this time I can't allow this file to run as an exception. Strange... [Image](https://user-images.githubusercontent.com/27395260/178807606-aad97d3d-dbb4-4795-a4bb-066536609855.png) I temporarily disabled Defender to test...
Hmm... the build you just sent is also being flagged as a false positive. The culprit specifically is the d3d8.dll file. Maybe after cleaning the code it will fix this?...
> Also i've noticed when we press quickly before entering last boss room it saves the game out there but also it says "Can't Save" :). I wonder if we...
@TheMachineAmbassador If we add on to this code to do the following: if 00932038 == 1 - Disable action/confirm && Disable pulling up the pause menu It'll also fix this...
HangOnEsc.cpp has code that disables the Esc button (pause menu): https://github.com/elishacloud/Silent-Hill-2-Enhancements/blob/master/Patches/HangOnEsc.cpp Might be useful for here? And maybe it can help determine how we can disable the action/confirm button?
> When you do that on the final stage James and Maria start talking about which way they came.😁 "In my restless Motorhome, I see that Hospital 1F Hallway, Lakeview...