Polymega

Results 658 comments of Polymega

SH2 already uses a point filter, from what I remember. Point filtering I would assume is the same or behaves incredibly close to nearest neighbor filtering. If you remember Elisha,...

> You can see that anisotropic filtering does help in some of the texturing. See screenshot below (click on it to see the detail). Ohhhh yeah. I remember now. See...

There's currently no way to skip them altogether. They don't last long, especially if you press space on them.

Hi there, Yes, we've heard from fans of all available non-English language options (French, German, Italian, and Spanish) that the official translations leave a lot to be desired. To "fix"...

It's not hard to do overall. It's really just editing .txt files. But you will need to be vaguely familiar with PowerShell to convert the files to an editable format...

@IlDucci I've started a draft on how to make a translation pack for the game. I'd like to invite you to collab on this document but would need your email...

@TheMachineAmbassador IlDucci and I are writing a guide on how to translate the game. I'd like to provide a save file that has most/all of the items and memos unlocked...

Thanks a ton, Machine Ambassador! @ZimSan Here is a guide that goes over general tips and tricks for translating the game: https://docs.google.com/document/d/1X4k_2LFjS82ZTm1cbDRtUMB2x1qdfRjNIL0qUgPY7pg Don't be intimidated by its length; we were...

Hi @OregonPacifist , This is something that we looked in to at the early stages found here: https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/13#issuecomment-407188237 (Also read the several posts above it, too) @angularGraphics has expressed interest...

> Anyone know if it's possible to program the game to run at 60 FPS but only during cutscene playback? This is the issue we ran into as discussed here:...