Pokechu22

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> Also, there is a seemingly random return statement at line 199 in the original file, right in the middle of void print_regs() Wouldn't all of the code encapsulated within...

It's been on my to-do list but I haven't had time.

My understanding is that the point of this delay is to let the game notice that the device changed (as otherwise there is no signal to it). [A similar delay...

One thing that I'm uncertain about is how this interacts with Android - I didn't need to change any android code for the context creation part, which seems odd. Is...

Ah: https://github.com/dolphin-emu/dolphin/blob/62ff2f1030ae95ac0e5bf9ae02e9cc78664ab83e/Source/Android/app/src/main/res/values/arrays.xml#L280-L292 And this applies even for other backends, not just opengl. So, it's something that probably can be fixed later in a separate PR. (It looks like MSAA/SSAA is...

Additionally, [issue 13198](https://bugs.dolphin-emu.org/issues/13198) mentioned that only 4x shows up on Mesa and selecting it did not behave correctly. It turns out that this is something I can reproduce in my...

@alyssarosenzweig Could you take a look at this if you get a chance? You probably won't be able to run it without combining it with #11628.

I'm mainly interested in your thoughts on the new logic in OGLConfig.cpp added by e05644d4077a41e65c1cb58758759f934a85a232.

@BhaaLseN wrote: > I like the idea in general; and we could explore a future extension of this to also work for Wii games and write their playtime to the...

It's going to need some more complicated JIT work (#11400 was created while I was looking into this, although it's not a prerequisite). I'm also less sure that my hack...