Poggu
Poggu
How about adding delay for the setClientTalking instead of just removing it? That should fix voice cut problems
As you linked yourself, the debug data is inserted inside sourcepawn code, not in the host that implements it. I pretty much doubt it would be possible to do this...
> It is not, it is in the c++ Invoker: sp::ScriptedInvoker::Invoke What i meant by "sourcepawn code" was the sourcepawn vm code itself, but yeah. Doing this inside InvokeNative should...
> Voice chat can be partially restored while "Hear My Own Voice" is turned on in audio settings In addition to this, this is because when you leave a workshop...
I also don't believe this issue is platform dependent (would be great if any linux users could verify) as the bug seems to be coming from platform independent logic.
It is still reproducable, you're fighting latency here though, the information about aim punch will always be desynced on the server from your client, just like tagging. The server will...
Caused by outdated dynohook submodule. Fixed in https://github.com/qubka/DynoHook/commit/a08f01f9ee24dd23dcb46e2b5c7dad8d569352fe
> it looks to me very much like you are dealing with the problem discussed in this thread #3771 no, this is a completely different issue, cs2 wasn't even released...