Playtester

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@malufett Not sure if it's generally like that. There are those skills that display animation when they fail and there are skills that don't display animation when they fail. There...

I've taken a look at it now, we apply the status change when the damage is applied. There's nothing that trigger later, so it would require to implement a new...

Upon further testing on officials: - When you do a normal attack, the effect kicks it when your animation ends, for e.g. when you use a Katar it's the time...

@kyeme After further testing I concluded that this only affects normal attacks and skills that don't deal any damage. Can you elaborate why this is important to implement? Then I...

Hmm this seems to be a special property of Asura. Usually it seems to only apply for non-damage skills, but I tested it and the delay is there for Asura...

I noticed something new. The delay from the attack to the status change is actually substracted from the status change duration. e.g. if you stun an enemy but the stun...

The getting stuck effect is because the client thinks you are close enough to attack, but the server says no. It's really bad now because to prevent hacks we now...

Why assign me? I'm hoping some other dev can look into this. Plus the video is blocked in Germany because it contains licensed music, so I can't even take a...

Problem is that I don't have any RO files anymore and this is a bug that requires debugging. So I need a person that knows how to debug properly and...

Pretty sure we discussed that somewhere else before. Didn't you make such a bug report earlier @mrjnumber1 ? Can't find it anymore. The problem goes a lot further than just...