Player701
Player701
Hey, thanks for going through all these old bug reports. I wish I could help solve this, but I'm not very well experienced in graphics programming (even 2D), and have...
All right, so I've finally managed to verify the original behavior with the Steam version of TFTD (both DOS and Windows). Here are some facts that I've uncovered about Lobstermen:...
Confirmed the same behavior for the last ~~three~~ four alien races: - Bio-Drone - Calcinite - Triscene - Xarquid (forgot about it at first, sorry) **Civilians also seem to be...
I believe I have found the source of the problem. The article on [Energy](https://www.ufopaedia.org/index.php/Energy) at UFOpaedia.org has a formula for energy usage: > Energy Used = INT( TUs_Used / 2unitref[45])...
Well, I believe the original logic should be used by default, and if someone doesn't want it, they can always use a mod. However, if the developers (or the community...
Confirmed the same behavior for all EU non-player units as well, including civilians.
Just stumbled across [this 10-year old thread](http://www.strategycore.co.uk/forums/topic/8407-icing-mod-for-ufo-enemy-unknown/) on StrategyCore. Apparently, the author of that mod thought this issue was a bug in the original game. Well, I don't know... there...
This issue is still present as of Rspamd 3.2
Looks like this issue is still present in Rspamd 3.2
A small update: just got a message that triggered both ```ONCE_RECEIVED``` (one received header in a message) and ```RCVD_COUNT_ZERO``` (message has no received headers). Perhaps I am simply not getting...