Platina6978
Platina6978
Can confirm the same is also true for other decorated items. However I only found this to be the case on the world model of the item, not the viewmodel...
I've also noticed this texture "corruption" being applied to the lights of festivized warpaints (again, only on world models of said weapons).
For reference, his team-colored version of the Eureka Effect is pretty much what I had in mind over at [#24](https://github.com/agrastiOs/Ultimate-TF2-Visual-Fix-Pack/issues/24)
> mat_picmip now can go lower than -1 so i guess you can close this issue. Depends, does being allowed to set mat_picmip below -1 also imply that the textures...
Although indeed subjective, unless there's a good reason for things like this I'd argue that consistency is key. Note that this is already fixed in the solution you propose on...
If I may be so curious, what are the implications of this part 2 you've mentioned a few times now?
can confirm its fixed, issue can be closed
While I'm rather neutral to this suggestion either way (as I don't really care for spells myself), I can see the perspective of both sides here. It would indeed be...
I feel like they should revert the inspection restriction altogether. It doesn't go to stop toxicity from the perpetrators and prevents others from just checking what items/upgrades someone else may...
I think the panic attack should be the only item having this issue. Any other weapons in the game that are shared between classes still occupy the same slot (for...