Platform-Group
Platform-Group
Stolen from stack overflow: ``` AFRAME.components["look-controls"].Component.prototype.onTouchMove = function (t) { console.log('on touch move event!') if (this.touchStarted && this.data.touchEnabled) { this.pitchObject.rotation.x += .6 * Math.PI * (t.touches[0].pageY - this.touchStart.y) / this.el.sceneEl.canvas.clientHeight;...
This still happens for me, in general AR.js just seems to be incredibly buggy. I'll often have a white page, sometimes entities won't appear, true north is never in the...
@nickw1 when my camera fails and I get either a white or black screen, I get nothing from the chrome developer tools. I can work around this by just restarting...
I'm experiencing this issue too, with videoTexture false images and text are stretched while distant entities are missing like you said, but even worse is when it's true nft's break...
I don't suppose that 90N card in your video is for calibrating north is it? I've been having some trouble with calibrating that, mobile device compasses don't seem to be...
It seems that the firefox camera is zoomed in which accounts for this discrepancy, I'm just unsure of why the firefox camera is zoomed.
I noticed from arjs-webcam-texture.js that if I look at the stream's settings firefox doesn't have the "zoom" parameter while chrome does. And changing the deviceId seems to break it or...
0.0001 degrees to the north is about 11 meters, so not much, if I had to guess it's simply because your GPS isn't updating your position because you're not walking...
I forgot to mention, you can always put some logs into your gps-camera-update-position to see when it's firing and how accurate it is. Here's a function for measuring the distance...
Perhaps a non-embedded scene highlights the problem better 