Pierre-Loup A. Griffais
Pierre-Loup A. Griffais
Thanks, likely that some uses were missed. Will keep looking for them.
The split lock can come from the game process even if it's caused by Steam (eg. overlay locking primitives), so I was hoping that reports of game instances would go...
Performance and latency aren't currently expected to be optimal when a VR application is running, but should be comparable to the Windows version in the default SteamVR environmnent. Is anyone...
Can you test on the 3.5.12 Preview build if possible?
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/4200244327586332599
There is none, refer to the README for more details - it's provided for reference and/or manual integration.
I merged the pull request, but we don't have a maintainer for vogl anymore and it can be considered deprecated unless someone wants to take ownership of it.
RenderDoc is what we'll be focusing on; mainly from a Vulkan perspective, but it should also work for OpenGL. Not clear when the new Qt UI will be fully up...
I think you're right; want to submit a pull request with proposed wording for the readme?
@ppascher interesting trace, thanks a lot! Looks like something is keeping the steamcompmgr thread busy for a long time. This would be great to look at such a trace with...