Pjbomb2

Results 23 comments of Pjbomb2

So thank you so much with your help thus far, im getting close, but there is one thing now that really confuses me How and why do you send the...

Thank you so much for your help thus far, its been really useful and im getting really close However, I have some more things that I used to know but...

Ok so im finally on to possibly trying to convert the CWBVH traversal code But oh my does it confuse me I was wondering, if its even really possible, to...

ok Im understanding this all a lot better now, a few more things though I have hit issues with however first, does the bvh.aggregate function transform the cwbvh node layout...

ok! thank you so much! I cant find where the BVH8node is converted to using 5 float4's instead of the BVHNode8 struct? Also I am using HLSL for the shader...

ok, but how does that get converted from this struct BVHNode8 { Vector3 p; byte e[3]; byte imask; unsigned base_index_child; unsigned base_index_triangle; byte meta[8] = { }; byte quantized_min_x[8] =...

that is a lot more clear thank you! sorry, i dont really know how to work with byte things like this, so a non explicit conversion was confusing to me,...

Ok im finally at a point of testing this thank you so much! though may I ask how you went about debugging this? currently its traversing infinitely but i have...

Ah ok thank you! I ended up replaceing all the bytes/chars with uints in the HLSL code, and just bytes in C# Also while my pc does support nvidia insight,...

Ok trying to run your code for outputting the CWBVH Where would I run it in? as the popc would require cuda, but can cuda output stuff to console? Ive...