Pjbomb2

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OH wait this doesnt run in editor mode

Thank you so much for your response! But this is what im talking about: ![ezgif com-gif-maker (50)](https://user-images.githubusercontent.com/31225585/169112717-9e49bce0-2268-4d55-aa06-4e660a86f2c2.gif) the objects that are behind sun rays get brightened and more clear, Trying...

Or yet heres a better example ![image](https://user-images.githubusercontent.com/31225585/169116418-a7bf5a6f-9589-4994-9f2b-4b87a7208a85.png) You can see its not just brightening the area Its making it clear However I have only access to direct lighting channels, indirect...

This does make sense! thank you! and the scene in the screenshot I got from sketchup, you can find the exact link on my github, but its like 1ish million...

Ok so, sorry for delayed reply, got distracted, and this is using unity only for things like mesh and texture loading, everything else is custom and can be found on...

Thank you so much! Ill try the aditional kernel, and for me ive never been able to go off papers, ive usually had to have code to look at to...

![image](https://user-images.githubusercontent.com/31225585/169180224-0cc2019c-5154-4d4c-929a-8e91f24a257b.png) well I got to here its better, but its washing out stuff(which is correct right?) but more importantly, they are super powerful, even though in the equation (exp( -((hit.t)...

OOO thank you! I think I mostly fixed the volumes, not sure on my end, but one thing is that th light source was technically infinitely far away, as its...

Thanks! where do I call that debug bit to create an OBJ from the whole BVH? I might be able to put it in unity and use the overdraw to...

Thank you so much! this has been really helpful, though there is at least one aspect of your basic BVH that confuses me and I cannot find an explanation for...