Results 7 comments of Andrew Opalach

@MuhdNurHidayat is correct you need a c++ compiler ;). For the link error I have updated the readme with build instructions. The important thing to fix the Discord_UpdateConnection part is...

Extract the tar with ```tar xf EasyRP-v3.0-linux.tar.gz``` then run it with ```./easyrp```

Did you update from a version before 2.4.5? There was a change in that version that made the behavior of smooth scrolling on new messages more consistent. But that now...

I took a stab at this and have some workarounds. First on the issue of the black character under Vulkan, I noticed a validation error of ```VK_SHADER_STAGE_FRAGMENT_BIT declared input at...

I noticed another issue. With OpenGL, it looks like the shadow positions are inverted. This happens with or without the changes I posted. They are positioned correctly under Vulkan. https://github.com/user-attachments/assets/764a9e1f-b767-485c-ac81-737c2dd43a5a

I could reproduce a consistent crash on stage 2 as well, it was due to a failed `vkAllocateDescriptorSets()`. I put a patch in #1590 that fixed it for me on...

I get the same crash on v2.4. Backtrace from e91740cf29248bfbf2f059ac7e42159e8e7e9e9a: ``` #0 0x00007ffff3a9cf3c in __pthread_kill_implementation () at /nix/store/q4wq65gl3r8fy746v9bbwgx4gzn0r2kl-glibc-2.40-66/lib/libc.so.6 #1 0x00007ffff3a4190e in raise () at /nix/store/q4wq65gl3r8fy746v9bbwgx4gzn0r2kl-glibc-2.40-66/lib/libc.so.6 #2 0x00007ffff3a28942 in abort ()...