Pixel Vision 8
Pixel Vision 8
Calling LoadScript silently fails on a script that is not found, should I make this throw an error?
Creating a new game from a template only renames the meta.json file. The data.json file still has the source template name and extension. Right now this has been visually corrected...
Need to refactor the sprite tool to load specific image files. Right now it's hard coded to the load flags. Example of this would be seeing an individual font.
When a really long word is on a line and gets cut off, the word starts on the next line. It should stay on the same line then be split...
Need to support: - [ ] foo ++ - [ ] foo -- To do this, run a regex on the lua string before it is passed to the interpreter.
The tilemap is not importing sprites from the correct start index. It's going bottom up so if the tilemap is not high enough, the top of the tilemap.png is cropped.
Tools should have their own sound effects that play when clicking on buttons, etc
Really need a way to capture slider mouse release when using for sound sliders.