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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

Results 359 Cubyz issues
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enhancement
contributor friendly
graphics

I currently don't use the alpha component of my f16 frame buffer. (The fog no longer needs it) Using it would probably cost nothing on most hardware, so I could...

question
contributor friendly
experimental
graphics

Compute shaders are just simpler to use and in theory could be slightly faster. Additionally compute shaders give more control over the data traversal which can improve caching: https://computergraphics.stackexchange.com/questions/9956/performance-of-compute-shaders-vs-fragment-shaders-for-deferred-rendering

experimental
optimization
graphics

Even with #111 I think it's worth it to explore procedural generation for texture or model generation. Entity models could be generated in an evolutionary process. The following variables might...

enhancement
experimental
graphics

Procedural ore generation, as seen in the java version of the game, is boring and has no actual purpose. Looking back on it now, I think that intentional design beats...

undecided
content

This would make uniform loading simpler, and potentially less error prone? Also this is a pre-requisite for #101. This can be done with `layout(location = 42) uniform ...` or `layout(binding=42)...

enhancement
contributor friendly
graphics

I would love it if other games had this option. My monitor is often too big for my integrated graphics card, which makes games lag and sometimes even setting all...

enhancement
contributor friendly
graphics

Basic idea: Register some monitors(I think that's what they are called) for each file that was loaded. When a file changed there is two options: 1. I could trigger a...

enhancement
experimental
engine

I've got lots of random functions that I keep copying from one shader to another. `#include` would be a great help. Since this is not necessarily supported by all drivers,...

enhancement
contributor friendly
engine

OpenGL 4.5 offers direct state access which would make the game more robust against unintended OpenGL state changes. OpenGL 4.6 offers SPIR-V support which ~~might improve shader optimization~~(edit: it seems...

enhancement
experimental
undecided
engine