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Consider using Compute shaders for post-processing effects like bloom

Open IntegratedQuantum opened this issue 1 year ago • 0 comments

Compute shaders are just simpler to use and in theory could be slightly faster. Additionally compute shaders give more control over the data traversal which can improve caching: https://computergraphics.stackexchange.com/questions/9956/performance-of-compute-shaders-vs-fragment-shaders-for-deferred-rendering

IntegratedQuantum avatar Sep 28 '23 15:09 IntegratedQuantum