Matteo Vittori

Results 9 comments of Matteo Vittori

Thank you I will try the weighted mixer after work. I was thinking also the [IK](https://kybernetik.com.au/animancer/docs/examples/ik/puppet/) because I will use it for the foot and for the hand grip of...

It works very nicely, the problem seems solved. I receive lots of errors for some reason but besides that, it's working. Errors: ![image](https://github.com/KybernetikGames/animancer/assets/60183477/5d73fa8f-4a26-4e78-afcb-d3fa0152f697) Result: https://youtu.be/IyxWilB5Aks

No, just the script example that was together in the pack. I tried more things: - Removed the empty gameobjects from the hands and the body (used for holding the...

I probably found the problem. Turns out that the object inside the character hierarchy cannot be moved where I want. This is my character prefab: ![image](https://github.com/KybernetikGames/animancer/assets/60183477/0c2c9e29-1dd4-4165-bc17-a4b8c50c2e3e) This is the fbx:...

Hi, I made a couple of "stress tests" to try different setups and I came up with this that works like a charm. I hope it will be useful for...

Sure, I'll send you the files this weekend! Also, I noticed that if I use the WeightedMaskLayerList, the IK Pass (OnAnimatorIK callback) is not called for some reason. I'm trying...

I sent the files. 👍 About the IK pass, I tried to enable /disable things and the OnAnimatorIK callback stop to be called immediately when I called those lines: ![Immagine...

I see, thank you for the suggestion! I tried to counter the hip rotation with a counter rotation using the Animancer job lean: ![lean example](https://github.com/KybernetikGames/animancer/assets/60183477/78a3bfef-8e93-47e2-9b9f-e20e27041afd) But this is the result:...

Thank you but I solved the problem by moving to Unreal.