Matteo Vittori
Matteo Vittori
Thank you I will try the weighted mixer after work. I was thinking also the [IK](https://kybernetik.com.au/animancer/docs/examples/ik/puppet/) because I will use it for the foot and for the hand grip of...
It works very nicely, the problem seems solved. I receive lots of errors for some reason but besides that, it's working. Errors:  Result: https://youtu.be/IyxWilB5Aks
No, just the script example that was together in the pack. I tried more things: - Removed the empty gameobjects from the hands and the body (used for holding the...
I probably found the problem. Turns out that the object inside the character hierarchy cannot be moved where I want. This is my character prefab:  This is the fbx:...
Hi, I made a couple of "stress tests" to try different setups and I came up with this that works like a charm. I hope it will be useful for...
Sure, I'll send you the files this weekend! Also, I noticed that if I use the WeightedMaskLayerList, the IK Pass (OnAnimatorIK callback) is not called for some reason. I'm trying...
I sent the files. 👍 About the IK pass, I tried to enable /disable things and the OnAnimatorIK callback stop to be called immediately when I called those lines:  But this is the result:...
Thank you but I solved the problem by moving to Unreal.