Peter Hebden
Peter Hebden
[CHANGELOG.md](https://github.com/jakobhellermann/bevy-inspector-egui/blob/main/CHANGELOG.md) is missing information about versions [0.12.0](https://github.com/jakobhellermann/bevy-inspector-egui/releases/tag/v0.12.0) and [0.12.1](https://github.com/jakobhellermann/bevy-inspector-egui/releases/tag/v0.12.1)
# Objective Often one wants to create a `UiRect` with a value only specifying a single field. These ways are already available, but not the most ergonomic: ```rust UiRect::new(Val::Undefined, Val::Undefined,...
I found myself wanting to iterate over the variants of `Color`, thought this change might be useful upstream. Since most people will not need this I put it in a...
 
- [x] A programming language requires this ligation. Provide the information below. - [x] This ligation is implemented in other programming fonts. Provide samples below. ------ Would be nice to...
For a hex tilemap it appears you can get the case where the TilePos is equal to its bounds. E.g. with `TilemapSize { x: 10, y: 10 }` you can...
Derives `Deref` and `DerefMut` for convenience, Also derives `Eq` and `PartialEq` as these are implemented on the `Entity` type. Let me know if there's a potential problem with doing this
There are many structs that have a very Vec2-like structure to them and I have found myself wanting the convenience of using `+` to just add a `Vec2` to them....
It is demonstrated in the [move_tile](https://github.com/StarArawn/bevy_ecs_tilemap/blob/main/examples/move_tile.rs) example that updating the value of an entity's `TilePos` is the intended API for moving a tile (without despawning and respawning it). However, if...
Adds a command that allows for ringing the terminal bell by printing the bell character. Technically it's not an ansi code, so it felt slightly strange to put it under...