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A library for sprite hierarchy and scene management
https://drafts.csswg.org/css-transforms-2/#PerspectiveDefined https://docs.rs/euclid/0.22.1/euclid/struct.Transform3D.html#method.perspective
probably implement with https://crates.io/crates/keyframe
As a prerequisite for sprite-sheet animations, I would like to have some mechanism to invoke my own callbacks as part of a sequence of animation steps. This could be useful...
Hi, I would like to ask if there is some kind of active development in this library? is it there some meeting hub to have discussions? I see plenty of...
Currently to control z-ordering I remove a sprite from a scene then re-add it to place it on top ([example](https://github.com/xaviershay/rust-puzzlefighter/blob/master/src/renderer.rs#L104)). This is kind of hackish. Did you envision this library...
I'd like to set a window rectangle such that the parts of sprites that are outside of it. This is supported by underlying graphics library, I'm just not sure how...
This issue was automatically generated. Feel free to close without ceremony if you do not agree with re-licensing or if it is not possible for other reasons. Respond to @cmr...
Or maybe it's not documented? I need to animate a Rectangle's opacity and I don't see how that could be done.
Since we are using `Uuid`, we don't have to store the textures within the scene structure but can store it outside. When rendering one would call a method with a...
The way it currently works, is each `Sprite` having children. When it renders, it renders first the parent and then the children. Each `Sprite` stores a Uuid.