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Make the sprite library for pure transformation and order

Open bvssvni opened this issue 10 years ago • 0 comments

Since we are using Uuid, we don't have to store the textures within the scene structure but can store it outside. When rendering one would call a method with a closure that gets called back for each sprite with the Uuid and a transformed context.

bvssvni avatar Dec 15 '14 07:12 bvssvni