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A modular game engine written in Rust

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Is there any API in Piston for drawing lines, simple figures and text on intermediate buffers? I suppose it sould be solution for issues like that Vinatorul/minesweeper-rs#22

question

At the moment piston is just a bunch of libraries, and it doesn't offer GUI game editor, like Godot and Unity. Can we in the near future implement a full...

discussion

This is just a reminder that we still need to work on documentation to get crates ready for 1.0 releases. Documentation will be the most easily picked low hanging fruit...

discussion

Would it be possible to add the ability to render to a texture that can then be saved to disk? It would be nice to have some buffer type that...

The PistonDevelopers organization separates ownership on crates.io from teams with write access on Github, in order to reduce attack surface and make the project less attractive as a target. There...

information
draft

Hi, I have not found a way of specifying which output the program should run in. I'm not sure where the responsibility lies in being able to pick the either...

When using an event loop created with `Events::new(EventSettings::new()) `, more and more meory is used up until the process aborts with an out of memory error. The problem can be...

Is there any way to change the cursor to the OS `move` cursor? In my application I need to be able to move items as well as the canvas and...

When running the [spinning-square example](https://github.com/PistonDevelopers/Piston-Tutorials/tree/master/getting-started), the square isn't centered in the window and, when scaling down the window, margins will be visible at the right and top edge of the...

I think working on language design is fun, and don't think that just because people can use Rust, there should be no new innovation in this design space. Why are...

discussion